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#13616407 Jan 21, 2018 at 02:58 PM · Edited 6 months ago
8 Posts
Greetings,

I did not notice it being discussed much in here, but it is already becoming more and more apparent on official forums.

The main point is, that alacrity is currently affecting GCD and cast times differently. GCD seems to be rounded, so there are certain points of alacrity which provides "optimal" DPS increase, and until you reach another point, the points spent on it are wasted.

This so far has been confirmed for marauders (http://www.swtor.com/community/showthread.php?t=933260&page=4) and juggernauts (http://www.swtor.com/community/showthread.php?p=9444056#post9444056). I would bet it affects troopers/bounty hunters as well.

EDIT: Seems confirmed for operatives as well.

Just a glimpse of what is on the forums, the breaking points for alacrity are: 0% ,7.15% and 15.39%

You will need to have a bit higher numbers than that for it to effect. The point is, those numbers decrease your GCD by 0.1 sec, as currently it's not possible to lower by for example 0.13sec.

It is noticeable on parse APM, which is not moving (not counting ping/delay) unless you pass the threshold.

My parses for comparison: (changed alacrity augments for mastery augments)

Rage Juggernaut

~1500 Alacrity (before): 9662 DPS, 47.08 APM, http://parsely.io/parser/view/321609

789 Alacrity (now): 9852DPS, 47.1 APM, http://parsely.io/parser/view/323235

Vengeance Juggernaut

~1500 Alacrity (before): 10106 DPS, 44.13 APM , http://parsely.io/parser/view/321598

789 Alacrity (now): 10270 DPS, 44.09 APM, http://parsely.io/parser/view/323222

If you go to ~1890 you should receive another ~150 DPS, but you need to lower your crit already.

My current stats: *7599 Mastery *3964 Power *1891 Critical *789 Alacrity *759 Acc

I am staying at first threshold at the moment, because those 150DPS in PvE are not worth for lowering my hits so much in PvP, where you cannot use that one GCD reliably (only on bad healers :) )

EDIT: Formatting

EDIT2:

Need some more testing, but apparently going to 1.3 sec GCD brings most for autocrit classes, because you can have one more autocrit every ~ 13 GCDs, instead of 14.

EDIT3:

Explanation for GCD breakdown by /u/Ceil420 posted here: (Edit, this is vice versa (opposite))

>Was discussing this with some friends recently, when I was told that GCD is rounded down - 1.49 seconds

>becomes 1.4 seconds for GCD. Based on that, we came up with these numbers:

>0 Alacrity = 1.5sec GCD

>1-702 Alacrity = 1.4sec GCD

>703-1859 Alacrity (7.15+%)= 1.3sec GCD (1.39991)

>1860+ Alacrity (15.41%) = 1.2sec GCD (1.29971)

>Edit: Reddit formatting -.-

EDIT4: New information regarding rounding up (brought up by /u/shyromans):

Not sure if you saw the other comments in the thread, but the gcd always rounds up, not down like the post

you quoted in the op. So a 1.31s gcd will round to 1.4 seconds, not 1.49s = 1.4s like that guy said.

Sincerely, The guy who figured it all out first

This makes EDIT3 incorrect.Greetings,

I did not notice it being discussed much in here, but it is already becoming more and more apparent on official forums.

The main point is, that alacrity is currently affecting GCD and cast times differently. GCD seems to be rounded, so there are certain points of alacrity which provides "optimal" DPS increase, and until you reach another point, the points spent on it are wasted.

This so far has been confirmed for marauders (http://www.swtor.com/community/showthread.php?t=933260&page=4) and juggernauts (http://www.swtor.com/community/showthread.php?p=9444056#post9444056). I would bet it affects troopers/bounty hunters as well.

EDIT: Seems confirmed for operatives as well.

Just a glimpse of what is on the forums, the breaking points for alacrity are: 0% ,7.15% and 15.39%

You will need to have a bit higher numbers than that for it to effect. The point is, those numbers decrease your GCD by 0.1 sec, as currently it's not possible to lower by for example 0.13sec.

It is noticeable on parse APM, which is not moving (not counting ping/delay) unless you pass the threshold.

My parses for comparison: (changed alacrity augments for mastery augments)

Rage Juggernaut

~1500 Alacrity (before): 9662 DPS, 47.08 APM, http://parsely.io/parser/view/321609

789 Alacrity (now): 9852DPS, 47.1 APM, http://parsely.io/parser/view/323235

Vengeance Juggernaut

~1500 Alacrity (before): 10106 DPS, 44.13 APM , http://parsely.io/parser/view/321598

789 Alacrity (now): 10270 DPS, 44.09 APM, http://parsely.io/parser/view/323222

If you go to ~1890 you should receive another ~150 DPS, but you need to lower your crit already.

My current stats: *7599 Mastery *3964 Power *1891 Critical *789 Alacrity *759 Acc

I am staying at first threshold at the moment, because those 150DPS in PvE are not worth for lowering my hits so much in PvP, where you cannot use that one GCD reliably (only on bad healers :) )

EDIT: Formatting

EDIT2:

Need some more testing, but apparently going to 1.3 sec GCD brings most for autocrit classes, because you can have one more autocrit every ~ 13 GCDs, instead of 14.

EDIT3:

Explanation for GCD breakdown by /u/Ceil420 posted here: (Edit, this is vice versa (opposite))

>Was discussing this with some friends recently, when I was told that GCD is rounded down - 1.49 seconds

>becomes 1.4 seconds for GCD. Based on that, we came up with these numbers:

>0 Alacrity = 1.5sec GCD

>1-702 Alacrity = 1.4sec GCD

>703-1859 Alacrity (7.15+%)= 1.3sec GCD (1.39991)

>1860+ Alacrity (15.41%) = 1.2sec GCD (1.29971)

>Edit: Reddit formatting -.-

EDIT4: New information regarding rounding up (brought up by /u/shyromans):

Not sure if you saw the other comments in the thread, but the gcd always rounds up, not down like the post

you quoted in the op. So a 1.31s gcd will round to 1.4 seconds, not 1.49s = 1.4s like that guy said.

Sincerely, The guy who figured it all out first

This makes EDIT3 incorrect.

ITS A POST TAKEN FROM REDDIT ORGINAL DISCUSSION CAN BE FOUND HIRE https://www.reddit.com/r/swtor/comments/7759os/alacrity_effect_on_gcd_especially_for_classes/?st=jcfidtqw&sh=411872c4
-2
#13616425 Jan 21, 2018 at 03:23 PM
481 Posts
sorry to burst ur bubble but that reddit thread was made by a guildie :P
+4
#13616438 Jan 21, 2018 at 03:39 PM · Edited 6 months ago
8 Posts
u not hence why at the end of it i did say its not my post and given a link to original discussion im guessing u didn't look at end comment in capital letters edited my post with the world "taken" so peps don't get confuse
-2
#13616609 Jan 21, 2018 at 05:28 PM
481 Posts
i didnt say it was ur post. I ment that its been discussed in guild already :P

cause u said "I did not notice it being discussed much in here, but it is already becoming more and more apparent on official forums."
+1
#13616742 Jan 21, 2018 at 07:36 PM · Edited 11 months ago
Grand Moff
204 Posts
Overall a good idea tomski, although as Louis said we have discussed this at length on reddit and in guild chat before, it's not a bad idea to keep it in writing on here the forums as well. However, it would be beneficial if you spent some time cleaning up your post and making it easier for our members to understand, at the moment it's incredibly cluttered and you are repeating a lot of the same things all the time.

Again, good idea but perhaps it would be beneficial to not just copy and paste but instead try to structure the information a bit to increase comprehensibility.

Maybe something like this

~introduction - explain what the reddit/swtor posts have found out and how it impacts gearing, remember to use the Link button to shorten links.

~ classes, introduce which classes and specs that benefit from the different variants of alacrity gearing using the information in the posts

~ More comprehensive explanation of gcd/alacrity, introduce more of the material from the reddit posts and the logs from the swtor thread including the values that needs to be reached and what alacrity % that results in.
+3
#13616850 Jan 21, 2018 at 09:13 PM
178 Posts
I found this post way better for alacrity numbers : https://www.reddit.com/r/swtor/comments/7n6eu0/some_alacrity_numbers/
+1
#13617011 Jan 21, 2018 at 11:49 PM · Edited 6 months ago
8 Posts
#13616742 Riku wrote:

Overall a good idea tomski, although as Louis said we have discussed this at length on reddit and in guild chat before, it's not a bad idea to keep it in writing on here the forums as well. However, it would be beneficial if you spent some time cleaning up your post and making it easier for our members to understand, at the moment it's incredibly cluttered and you are repeating a lot of the same things all the time.

Again, good idea but perhaps it would be beneficial to not just copy and paste but instead try to structure the information a bit to increase comprehensibility.

Maybe something like this

~introduction - explain what the reddit/swtor posts have found out and how it impacts gearing, remember to use the Link button to shorten links.

~ classes, introduce which classes and specs that benefit from the different variants of alacrity gearing using the information in the posts

~ More comprehensive explanation of gcd/alacrity, introduce more of the material from the reddit posts and the logs from the swtor thread including the values that needs to be reached and what alacrity % that results in.



all i did is copy and paste the main point and given a link to the original post as the discussion there is too long to copy and at same time i think author should be credited with post keep in mind we have quite a big rotation in the guild and get lots of new players not all going to read 2-3 years worth of forum post so refreshing topic sometimes is good

and plz do keep in mind any post i do is aimed at newer players as old vets like some of us do know this stuff people who play this game few years won't find anything useful in my posts
-3
#13617572 Jan 22, 2018 at 10:11 AM
157 Posts
If you aim at newer players then use some formatting on the huge wall of text. This forum allows a lot.

  1. I suggest rewriting it into an article.

Honestly, I would say fuck it as a newer player and looked for TL, DR. Because this has huge amount of edits, several quotes in quotes which didn't copy well as this is not supported..
And as the lion slaughters man I am the wolf and you're the lamb.
+3
#13617636 Jan 22, 2018 at 11:03 AM
8 Posts
fine i won't post again on the forum if its such a big fucking deal
-7
#13617719 Jan 22, 2018 at 12:22 PM · Edited 10 months ago
146 Posts
#13617636 brutal aka tomski wrote:

fine i won't post again on the forum if its such a big fucking deal



Firstly, there's no need to swear since none of the people that answered did anything more than try to help you out.

Secondly, no one said anything about you not posting anymore. They've all tried to give you some pointers to make the post more readable. As Deacon pointed out, the post didn't copy well - at all - from Reddit to our forum, so making some adjustments on the overall formatting could help a lot.
Especially because you said the post is aimed at new players.

I myself would've been quite puzzled by your post if I hadn't followed the original thread on Reddit.
Those that lies are nothing but cowards. Cheaters, that go about life using shortcuts and bullying to get their way, no matter what.
+5
#13617806 Jan 22, 2018 at 02:22 PM
34 Posts
Hi there, I am author of the post on reddit!

Thanks for sharing it to the people who did not notice it when we were discussing it before.

Just one thing about the pasting:
1. Thank you for posting link to original post
2. You might consider reposting it with some formatting to be better readable in here (in case you are still willing :) )
3. The link to ala numbers for each disciple/buff is very nice catch! :)

Winky
+4
#13900896 Nov 16, 2018 at 06:15 AM
3 Posts
I would also suggest to always keep the alacrity high on DoT specs, because (indipendently from the GCD) it triggers DoTs ticks faster.

For example, a venge with 703-ish alacrity works in pvp but will be underperforming when parsing.
+0
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