Greetings,

I did not notice it being discussed much in here, but it is already becoming more and more apparent on official forums.

The main point is, that alacrity is currently affecting GCD and cast times differently. GCD seems to be rounded, so there are certain points of alacrity which provides "optimal" DPS increase, and until you reach another point, the points spent on it are wasted.

This so far has been confirmed for marauders (

http://www.swtor.com/community/showthread.php?t=933260&page=4) and juggernauts (

http://www.swtor.com/community/showthread.php?p=9444056#post9444056). I would bet it affects troopers/bounty hunters as well.

EDIT: Seems confirmed for operatives as well.

Just a glimpse of what is on the forums, the breaking points for alacrity are: 0% ,7.15% and 15.39%

You will need to have a bit higher numbers than that for it to effect. The point is, those numbers decrease your GCD by 0.1 sec, as currently it's not possible to lower by for example 0.13sec.

It is noticeable on parse APM, which is not moving (not counting ping/delay) unless you pass the threshold.

My parses for comparison: (changed alacrity augments for mastery augments)

Rage Juggernaut

~1500 Alacrity (before): 9662 DPS, 47.08 APM,

http://parsely.io/parser/view/321609789 Alacrity (now): 9852DPS, 47.1 APM,

http://parsely.io/parser/view/323235Vengeance Juggernaut

~1500 Alacrity (before): 10106 DPS, 44.13 APM ,

http://parsely.io/parser/view/321598789 Alacrity (now): 10270 DPS, 44.09 APM,

http://parsely.io/parser/view/323222If you go to ~1890 you should receive another ~150 DPS, but you need to lower your crit already.

My current stats: *7599 Mastery *3964 Power *1891 Critical *789 Alacrity *759 Acc

I am staying at first threshold at the moment, because those 150DPS in PvE are not worth for lowering my hits so much in PvP, where you cannot use that one GCD reliably (only on bad healers :) )

EDIT: Formatting

EDIT2:

Need some more testing, but apparently going to 1.3 sec GCD brings most for autocrit classes, because you can have one more autocrit every ~ 13 GCDs, instead of 14.

EDIT3:

Explanation for GCD breakdown by /u/Ceil420 posted here: (Edit, this is vice versa (opposite))

>Was discussing this with some friends recently, when I was told that GCD is rounded down - 1.49 seconds

>becomes 1.4 seconds for GCD. Based on that, we came up with these numbers:

>0 Alacrity = 1.5sec GCD

>1-702 Alacrity = 1.4sec GCD

>703-1859 Alacrity (7.15+%)= 1.3sec GCD (1.39991)

>1860+ Alacrity (15.41%) = 1.2sec GCD (1.29971)

>Edit: Reddit formatting -.-

EDIT4: New information regarding rounding up (brought up by /u/shyromans):

Not sure if you saw the other comments in the thread, but the gcd always rounds up, not down like the post

you quoted in the op. So a 1.31s gcd will round to 1.4 seconds, not 1.49s = 1.4s like that guy said.

Sincerely, The guy who figured it all out first

This makes EDIT3 incorrect.Greetings,

I did not notice it being discussed much in here, but it is already becoming more and more apparent on official forums.

The main point is, that alacrity is currently affecting GCD and cast times differently. GCD seems to be rounded, so there are certain points of alacrity which provides "optimal" DPS increase, and until you reach another point, the points spent on it are wasted.

This so far has been confirmed for marauders (

http://www.swtor.com/community/showthread.php?t=933260&page=4) and juggernauts (

http://www.swtor.com/community/showthread.php?p=9444056#post9444056). I would bet it affects troopers/bounty hunters as well.

EDIT: Seems confirmed for operatives as well.

Just a glimpse of what is on the forums, the breaking points for alacrity are: 0% ,7.15% and 15.39%

You will need to have a bit higher numbers than that for it to effect. The point is, those numbers decrease your GCD by 0.1 sec, as currently it's not possible to lower by for example 0.13sec.

It is noticeable on parse APM, which is not moving (not counting ping/delay) unless you pass the threshold.

My parses for comparison: (changed alacrity augments for mastery augments)

Rage Juggernaut

~1500 Alacrity (before): 9662 DPS, 47.08 APM,

http://parsely.io/parser/view/321609789 Alacrity (now): 9852DPS, 47.1 APM,

http://parsely.io/parser/view/323235Vengeance Juggernaut

~1500 Alacrity (before): 10106 DPS, 44.13 APM ,

http://parsely.io/parser/view/321598789 Alacrity (now): 10270 DPS, 44.09 APM,

http://parsely.io/parser/view/323222If you go to ~1890 you should receive another ~150 DPS, but you need to lower your crit already.

My current stats: *7599 Mastery *3964 Power *1891 Critical *789 Alacrity *759 Acc

I am staying at first threshold at the moment, because those 150DPS in PvE are not worth for lowering my hits so much in PvP, where you cannot use that one GCD reliably (only on bad healers :) )

EDIT: Formatting

EDIT2:

Need some more testing, but apparently going to 1.3 sec GCD brings most for autocrit classes, because you can have one more autocrit every ~ 13 GCDs, instead of 14.

EDIT3:

Explanation for GCD breakdown by /u/Ceil420 posted here: (Edit, this is vice versa (opposite))

>Was discussing this with some friends recently, when I was told that GCD is rounded down - 1.49 seconds

>becomes 1.4 seconds for GCD. Based on that, we came up with these numbers:

>0 Alacrity = 1.5sec GCD

>1-702 Alacrity = 1.4sec GCD

>703-1859 Alacrity (7.15+%)= 1.3sec GCD (1.39991)

>1860+ Alacrity (15.41%) = 1.2sec GCD (1.29971)

>Edit: Reddit formatting -.-

EDIT4: New information regarding rounding up (brought up by /u/shyromans):

Not sure if you saw the other comments in the thread, but the gcd always rounds up, not down like the post

you quoted in the op. So a 1.31s gcd will round to 1.4 seconds, not 1.49s = 1.4s like that guy said.

Sincerely, The guy who figured it all out first

This makes EDIT3 incorrect.

ITS A POST TAKEN FROM REDDIT ORGINAL DISCUSSION CAN BE FOUND HIRE

https://www.reddit.com/r/swtor/comments/7759os/alacrity_effect_on_gcd_especially_for_classes/?st=jcfidtqw&sh=411872c4