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Ula Vii: Strike Fighter Setup
on Jun 25, 2018 at 11:49 AM
This is my F-T6 Rycer / TZ-24 Gladiator (reskin) ship setup. I've been flying like this for months and it seems to work well for me. My setup is the same with my Rep side mirror ship although the crew skill options are slightly different.
Someone told me once reason I suck is the default keyboard settings suck & i need to change the whole UI & keybindings for star fighter from the default, Is this true or is it I just really do suck at SF ( my opinion if i am honest lol ) So do you use a special UI & key bindings or just the default? if not default any chance of a screenshot of those too see if that helps?
Interesting idea about the turning upgrade of the engine and the power thrusters, which I am going to check, but I have to say I really find turbo reactor much better when combined with quick-charge because it puts regen delay on 0.6s. I also prefer range capacitor than damage. It really is a noticeable difference on heavy lasers, but that depends on the play style, and from what distance one prefers to engage people.
Cara, at least in my personal experience I only change 1 button and that is putting strafe up on Q because Q is unused by default and my shift button sucks. The normal GSF controls are fine, at least for flying Strikers, scouts or bombers.
Here's a screenshot of my GUI and the XML file. Check the comment I posted there:
My GSF key bindings are mostly on defaults. The only differences I remember are:
Shift + WASD for the strafe options, not sure if that is default
E for cycle next nearest enemy
R for target last attacker (whoever fired at you last) which is handy for spotting naughty gun ships
The shift thingie is the default, and so is the R. The difference is: you switched the default TAB with E. E in default targets the guy you aim at with your cursor (where did you bind that?)
I'll post back after I've had a look in-game later.
In game now, seems my targeting keys are set to the defaults:
E - Select target under cursor
Tab - Cycle nearest enemies
R - Cycle last attackers
Thanks for info, will give it a try :)
Basically, don't worry about the GSF keybindings for now. The defaults are fine. I do find the interface changes massively helpful and use the same setup across all my pilots. That is why the ship read out and energy bars are spaced a bit of distance from the central ring because on a gunship the ring has a greater diameter.
Additional tip for multi monitor users; I use a program called DMT (Dual Monitor Tools) to lock my cursor to the primary monitor. Without this I'd find my ship would spin out of control as the cursor slipped onto one of my other monitors.
It's a free tool. There are many others that can do similar things, I just like this one because it's quite light weight and it's never given me a problem. If you right click the taskbar icon and choose Options then you can set it up. I go through each section and set everything to Disabled except under "Cursor->General" where I've set "Lock cursor onto screen" to CTRL-Shift-M. So at the start of a match I move the cursor to my main monitor and then tap that hotkey combo. At the end of the match I tap the hotkey combo again to unlock the cursor.